Close To Perfection! – Super Mario Run Review
It’s on rare occasion you can find Nintendo’s mascot on any platform other than a Nintendo console. Sure, there was a barrage of Mario-themed education games for PC and Hotel Mario for Philips CD-i, but nothing close to the platforming goodness Mario games are famous for. Finally, Nintendo has reduced their exclusivity and developed a mobile Mario game that looks and feels like it belongs on one of their consoles.
Compatibility: Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- • Main Campaign includes 24 levels across 6 worlds.
- • Auto-run mechanic works great with touch-screen devices and doesn’t feel like a compromise from the typical side-scrolling action. (Simple, yet effective)
- • All the traditional enemies, music and elements we grew up loving.
- • Classic Super Mario Bros 3 themed levels including: Mushroom Plains, Boo’s Haunted Houses, Bowser Airships, Sky-High Platforming and more!
- • FIVE unlockable, playable characters! Each have their own unique playing styles.(Toad, Toadette, Princess Peach, Luigi and Yoshi)
- • Build and customize your own Kingdom via Kingdom Builder Mode.
- • Compete with strangers and friends with Toad Rush Mode to gain currency for the Kingdom Builder mode.
- • Each Level has 5 Pink coins, which turn to 5 Purple Coins if collected in a single run. If you collect the 5 Purple Coins, they turn to 5 Black Coins. Each color of coin is placed in a progressively harder section of the level. (Adds some replay value and challenge)
- • Toad Rush Mode isn’t real-time multiplayer.
(Still a mandatory internet connection!)
- • Missing Fire-flower and other power-ups!
(Only super-mushrooms and star-power)
- • Only two different types of Boss Battles, which repeat themselves. (Besides the last boss battle there’s either: Jump over Bowser or Stomp on Boom Boom three times)
When I first heard Super Mario Run was going to be an “auto-runner”, I thought it was going to be a compromised and/or watered-down mobile version of Mario, which would just make me wish I was playing Super Mario Bros 3. Instead, I found myself LOVING the auto-run mechanic, which feels fluid and provides sufficient challenge when matched with the various level-designs. Sure, the controls are reduced to just single finger-taps, but the timing and various degrees of finger-taps have you making life or death split-decisions. My favorite element of the auto-running is the parkour-style programming, which has Mario doing flips off of edges, vaulting over Goombas and bouncing from wall-to-wall like Ninja Gaiden. This mixed with all your favorite Mario characters, enemies, levels and music make this a solid 2D-platforming Mario game.
Super Mario Run is a fun and addicting game, which introduces Mario to the mobile-market without taking any of his integrity. Besides a couple of annoyances, I think this is a game worthy of your toilet-time. Try the FREE version of the game (Here), which includes World-1 and you may find yourself forking-over the $9.99 for the rest of the game. HIGHLY RECOMMENDED!
How-to Unlock Hidden Characters:
Connect game to your My Nintendo Account to unlock.
Collect 200 of every Toad color and buy Toadette’s House.
(Costs 1000 coins)
Beat all 24 levels in World Tour Mode and defeat final boss: Bowser.
Collect 150 Green Toads and 150 Purple Toads and buy Luigi’s House. (Costs 1000 coins)
Collect 30 Red Toads and 30 Yellow Toads and buy Yoshi’s House. (Costs 1000 coins)
Super Mario Run Review
- FINAL RATING:
- Full-game costs $9.99, includes 24-levels across 6 worlds.
- Play as Mario, Toad, Toadette, Princess Peach, Luigi and Yoshi!
- Build your own Mushroom Kingdom.
- Race other players via Toad Rush Mode.
- CAN'T PLAY WITHOUT INTERNET CONNECTION.